Manual Installation
If you prefer not to use CocoaPods, you can integrate the SDK into your project manually.
Incode Welcome
Incode Welcome provides effortless onboarding where security matters.
Incode Welcome is part of Incode Omnichannel Biometric Identity Platform, that is powered by Incode's world class Face Recognition, Liveness detection and ID Validation models. Organizations may choose to have an optional video conference module for additional verification of the customer’s identity. Also if application size is a concern, the SDK features the abilitty to download its resources at runtime using On-Demand Resources.
In this repo you can find an example onboarding app that uses IncdOnboarding SDK to to enable remote account opening.
Prerequisites
For running the example app you must have the following installed:
- Xcode 13+
- Git LFS
- Cocoapods 1.11 (If applicable)
- You must be using SSH authentication for Git and have it configured on your Mac.
Example App Instructions
How to run the example app
- Make sure you have all the of prerequisites.
- Clone or download this project (Incode-Welcome-Example-iOS).
- In the Terminal, navigate to the example project directory and run the
pod install
command to install the SDK via CocoaPods. - Open
Omni.xcworkspace
which Cocoapods has generated. - Open
Environment/Incode-Info.plist
and set the values for:IncdOnboardingURL
[string] with the provided Onboarding URLIncdOnboardingApiKey
[string] with the provided API keyConferenceURL
[string] with the provided Onboarding URL (If applicable)
- Run the Omni scheme.
SDK Variants
The SDK is available in different variants. They differ between link type (static/dynamic), whether or not the VideoConference/Local Face Authentication/Local Face Mask check/NFC Scan modules are included, and whether the resources are embedded or are downloaded On-Demand at runtime.
You may choose which one to use.
The default variant is dynamic linking, with the Video Conference and Local Face Authentication modules excluded, with embedded resources. We recommend using the default variant unless your specific needs require otherwise.
Installation
There are two different methods to install the SDK for your app:
- Installation via CocoaPods
- Manual installation
Cocoapods is the easiest and fastest way to get the SDK installed on your app especially if your project is already using Cocoapods. Manual installation offers more flexibility and configurability within your project settings.
Pick the method which makes most sense for your specific project and needs.
How to add the onboarding SDK to your app
Cocoapods installation
When integrating using cocoapods you specify needed variant in your podfile by setting the version number, e.g. 5.14.0
and append the link type "-d" for dynamic, "-s" for static (eg. 5.14.0-d
). Optionally you can decide to include Video Conference, Local Face Authentication module, Local Face Mask check or NFC Scan module:
- Append "-vc" if you need Video Conference (eg.
5.14.0-d-vc
) - Append "-l" if you need Local Face Authentication (eg.
5.14.0-d-l
) - Append "-nfc" if you need NFC Scan (eg.
5.14.0-s-nfc
). Also, make sure you check NFC Scan - Integration & Usage.
If you wish to use On-Demand Resources use the "ODR" subspec (pod 'IncdOnboarding/ODR'
).
More information regarding On-Demand Resources can be found in the ODR User Guide.
- Make sure you have all the Prerequisites
- To integrate the sdk into your Xcode project using CocoaPods, specify the source and the pod in your Podfile:
source '[email protected]:Incode-Technologies-Example-Repos/IncdDistributionPodspecs.git'
-
`pod 'IncdOnboarding', '5.14.0-d'`
- In the Terminal, navigate to your app's project directory and run the
pod install
command to install the SDK via CocoaPods
- If you're using a static variant SDK of the, you must add the following values to the "Import Paths" build setting:"$(SRCROOT)/Pods/IncdOnboarding/IncdOnboarding.xcframework/ios-arm64"
"$(SRCROOT)/Pods/IncdOnboarding/IncdOnboarding.xcframework/ios-x86_64-simulator"
- Drag & drop the
Incode-Info.plist
from the example project to your Xcode project (anywhere you prefer inside of the Project navigator). - In the “Choose options for adding these files” popup window, make sure to:checkmark “Copy items if needed”, select “Create groups” and checkmark the targets which you wish to use.
- Open the
Incode-Info.plist
inside your Xcode project and set the following values:
OnboardingURL
with the onboarding URL which we provide you.
OnboardingApiKey
with the API key which we provide you.
ConferenceURL
with the conference URL which we provide you. (Optional) - Depending on the modules you would like to use, please adapt your
Info.plist
by adding:
NSCameraUsageDescription
. The SDK uses the camera in order to verify the identity of the customer, e.g. in ID scan, Selfie scan and so on.
NSLocationWhenInUseUsageDescription
. The SDK uses the current user location in order to detect exact location for Geolocation step.
NSMicrophoneUsageDescription
. The SDK uses microphone for performing a video call during Video Conference step or for doing speech recognition during Video Selfie.
NFCReaderUsageDescription
. The SDK uses NFC Reader for reading Passports or other documents that have NFC chip within.
NOTE
For variants which use the VideoConference module, there is a bug with CocoaPods which links the needed OpenTok dependency twice. This causes a duplicate interface error during runtime. The Podfile in the example app contains a post install script which fixes this. You may use this script in your own podfile. It can also be done manually, by deleting the "-framework OpenTok" text from the pods xcconfig file, but this would have to be done after every pod install
command.
NOTE
If you are running a Mac computer with Apple Silicon and get errors while trying to install the pod, use the following two commands in Terminal as a fix:
sudo arch -x86_64 gem install ffi
arch -x86_64 pod install
Manual Installation
If you prefer not to use CocoaPods, you can integrate the SDK into your project manually by following these steps:
-
Ensure Prerequisites are Met
- Confirm that you have all the Prerequisites (excluding CocoaPods).
-
Clone the SDK Distribution Repository
- Clone the SDK distribution repository using
git clone
and check out the tag corresponding to the SDK variant you wish to use. For information about tag meanings, refer to the CocoaPods Installation section. - Important: Do not download the repository or framework ZIPs directly from the GitHub website. Instead, use a Git client to clone the repository.
- Clone the SDK distribution repository using
-
Add SDK Files to Your Xcode Project
- Navigate to the
IncdOnboarding
folder in the cloned repository. - Select all files except the
.podspec
file. - Drag and drop the selected files into your Xcode project in the Project Navigator.
- Navigate to the
-
(Optional) Add OpenTok Framework
- If you are using an SDK variant that includes the Video Conference module, download the required OpenTok framework:
- OpenTok-iOS-2.22.3.tar.bz2
- Unzip the downloaded file and drag the extracted framework into your Xcode project.
- If you are using a variant without the Video Conference module, skip this step.
- If you are using an SDK variant that includes the Video Conference module, download the required OpenTok framework:
-
Configure File Addition Options
- In the “Choose options for adding these files” window:
- Check the “Copy items if needed” option.
- Select “Create groups”.
- Ensure the appropriate targets are checkmarked.
- In the “Choose options for adding these files” window:
-
Set Framework Embedding Options
- For each target, navigate to the Frameworks, Libraries, and Embedded Content section and configure the embedding options:
- IncdOnboarding.xcframework (Static variant): Set to "Do Not Embed".
- IncdOnboarding.xcframework (Dynamic variant): Set to "Embed & Sign".
- opencv2.framework and OpenTok.framework: Set to "Do Not Embed".
- For each target, navigate to the Frameworks, Libraries, and Embedded Content section and configure the embedding options:
-
Update Build Settings
- In the Project Build Settings, add the following to Other Linker Flags:
-l "stdc++" -l "iconv" -framework "VideoToolbox"
- In the Project Build Settings, add the following to Other Linker Flags:
-
Update Info.plist with Required Permissions
-
Depending on the SDK modules you plan to use, update your
Info.plist
with the following keys:NSCameraUsageDescription
: The SDK requires access to the camera to verify the identity of the user, such as during ID or selfie scans.NSLocationWhenInUseUsageDescription
: The SDK uses location services to detect the user's current location for the Geolocation step.NSMicrophoneUsageDescription
: The SDK requires access to the microphone for video calls during the Video Conference step or for speech recognition during Video Selfie.NFCReaderUsageDescription
: The SDK uses the NFC reader to read passports or other documents that contain an NFC chip.
-
Requirements
- Xcode 15.0: Ensure you are using Xcode 15.0 or later.
- Swift 5.9: The SDK is compatible with Swift 5.9.
- iOS 13.0 or later: The SDK supports iOS 13.0 and above.
- Git LFS: The repository uses Git Large File Storage (LFS), so you need Git LFS installed.
- CocoaPods 1.15 (if applicable): If you are using CocoaPods for installation, ensure you are using version 1.15 or later.
Documentation
- Change Log
- Migration Guide
- User Guide
- User Guide Capture Only SDK Mode
- User Guide Login
- User Guide NFC Scan
- User Guide API Key rotation
- User Guide Customization
- User Guide IncdTheme
- User Guide On-Demand Resources
Known Issues
If you are using the Static variant and are getting a EXC_BAD_ACCESS crash and/or getting duplicate symbol warnings regarding OpenCV, this means that there is another dependency inside your project which is also importing OpenCV. The easiest solution is to switch to the Dynamic variant of our SDK. Other solutions involve manual integration and using a single common OpenCV framework (be aware that OpenCV has different versions and included modules).
Cocoapods does not provide dependency resolution for OpenCV as it is not an official pod.
Known conflicting dependencies: PayPal, card.io
License
Copyright 2019 Incode Technologies. All rights reserved.
Updated 10 days ago